“Most of the code is written after EU4’s release, but a few lines date back as far as the late 90s. One of the major fixes to AI behaviour coming in patch 1.32 was suggested by a forum user named Tempscire. The dedication reads: “A special shoutout to Tempscire, whose reverse engineering of AI army behaviour is somehow easier to understand than the code itself.” An example of this community-sourced knowledge can be found in the most recent dev diary for the game, which gives special thanks to several members of the fanbase. ![]() “There was basically not much knowledge left about how the AI code worked because there had been so much turnover on the EUIV team,” Andersson explains. Studio manager Johan Andersson tells us that his team only recently welcomed an AI programmer to keep working on the game’s complex coding, and one key part of bringing staff members up to speed was suggestions from the community themselves. The studio has also been trying to staff up so that there is dedicated support for tackling every aspect of the game’s design, especially the AI. The developers at Paradox Tinto – the Barcelona-based studio that’s dedicated to supporting Europa Universalis IV – are hard at work on the next round of content updates for the grand strategy game.
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